Even now, several years on from uni, I still feel the need to defend this module. Its second-year predecessor, Human-Computer Interaction, hadn't been everybody's favourite and I heard murmurings about this module from my coursemates as well. Most of their issues seemed to revolve around their not being able to see the point in it. Well, I don't think they were looking hard enough. I did and do see the point in it. The things we were being taught, issues around usability and user experience, are arguably more important than aesthetics or super-efficient code. What is the point in designing and building something that nobody can use?
I don't mean to tar everybody with the same brush, not everyone felt the way that I just described, and nor do I mean to imply that the module or the way it was taught were perfect, but like everything in university, you only get out what you put in. What I personally got out of the aforementioned two modules was at least the beginnings of a user-centred mindset. I was surprised at how difficult it was to get into the mind of your user, and that things such as user stories (which may seem naff at first) can in fact be effective tools to help that process.